Roots Of Terror

Game Type: Horror Game

Unreal Engine 5
Project Overview
Roots of Terror is a horror game built with Unreal Engine 5, focusing on immersive gameplay and dynamic AI systems. Players must explore and survive in a creepy, dangerous environment while confronting intelligent enemies and uncovering hidden secrets.
Core Gameplay and Features

1. Core Mechanisms & Interaction:
     Player Control System:
Smooth first-person or third-person view control.
     Dynamic Interaction: Players can interact with objects in the environment to trigger hidden events and solve puzzles.

2. AI System Design:
     Custom Enemy AI:
Designed using UE5 Blueprint for intelligent behavior.
      Dynamic Patrol & Detection System: AI adjusts patrol routes based on player actions.
      Environmental Awareness & Reaction: Enemies respond to sounds.

3. Level Design:
     Immersive Environment Construction:
Built using the high-quality rendering capabilities of Unreal Engine 5.

4. Audio Design:
     Custom Sound Effects:
Implemented 3D sound positioning and dynamic audio triggers using Blueprint.
      Atmospheric Music: Adjusts dynamically based on the player’s current location and situation.

Key Responsibilities and Contributions

Core Gameplay Programming:
   
Developed all main mechanics using UE5 Blueprint.
Audio Development:
   
Implemented 3D environmental sound effects and atmospheric music systems.
   Created a dynamic audio trigger system based on player actions.
AI System Development:
    
Built intelligent enemy AI, including patrol, detection, and attack modules.
     Implemented environmental awareness and adaptive response systems.
Level Design:
     
Constructed horror environments and level layouts to enhance player immersion.

Gameplay Test Demo

AI Behavior & Blueprints