Game Development

Yihang Li
李易航

About Me

I’m Yihang Li, a game design student building toward a career in Level Design and Technical Design. I’m focused on one thing: turning design intent into playable, testable, and shippable experiences—spaces that read clearly, pace well, and hold up under constraints.

I study Game Development with a minor in Computer Science at Purdue University, and I build in Unreal Engine 5 and Unity. I’m comfortable moving from graybox to iteration: layout logic, encounter pacing, traversal, scripting hooks, and UI integration—always refining based on feedback and measurable goals like readability, pacing, and difficulty.

Education

Game Design & Development at Purdue University with a minor in Computer Science

Technical Skills

Proficient in gameplay programming and visual scripting, with expertise in creating robust game systems and rapid prototyping.

Games

Level Design