About Me
I’m Yihang Li, a game design student building toward a career in Level Design and Technical Design. I’m focused on one thing: turning design intent into playable, testable, and shippable experiences—spaces that read clearly, pace well, and hold up under constraints.
I study Game Development with a minor in Computer Science at Purdue University, and I build in Unreal Engine 5 and Unity. I’m comfortable moving from graybox to iteration: layout logic, encounter pacing, traversal, scripting hooks, and UI integration—always refining based on feedback and measurable goals like readability, pacing, and difficulty.