Unreal Engine 5
Objective: Design a symmetrical map that supports two opposing teams competing to capture each other's flag.
Layout Iteration: Multiple versions of the map were created, tested, and refined based on player feedback and gameplay analysis.
Open Areas: For large-scale battles and flag pursuits.
Tight Corridors: For stealthy approaches and surprise attacks.
Vantage Points: To provide strategic advantages for defenders.
Spawn Points & Flag Placement: Optimized for fairness and balanced gameplay.