CTF Level Design in First-Person Shooters

Unreal Engine 5

Project Overview
The Capture The Flag project focuses heavily on Level Design and Iteration, aiming to create a balanced and engaging multiplayer environment. The goal was to design maps that encourage both offensive and defensive strategies, with distinct areas that support various playstyles.
Features

Objective: Design a symmetrical map that supports two opposing teams competing to capture each other's flag.
Layout Iteration: Multiple versions of the map were created, tested, and refined based on player feedback and gameplay analysis.
    Open Areas: For large-scale battles and flag pursuits.
    Tight Corridors: For stealthy approaches and surprise attacks.
    Vantage Points: To provide strategic advantages for defenders.
    Spawn Points & Flag Placement: Optimized for fairness and balanced gameplay.

First Draft of Level Design

Final Demo