Mr.Inmes
2026.01 - now
Assemble masks from emotions and identities, then question suspects to uncover contradictions.
- Project
- Game jam team project
- Engine
- Unity
Gameplay flow
Assemble
Combine an identity with an emotion.
Question
Use the mask to open a line of questioning.
Compare
Read reactions and contradictions.
Return to assemble
My contribution
- Game design participation
- Contributed to part of the overall game design, with most of my work focused on implementation in the engine.
- Movement & interaction code
- Implemented character movement and code supporting specific gameplay interactions.
- 2D scene setup
- Built collision shapes by hand and placed selected props and interactive objects in the level.
- Animation & audio integration
- Implemented frame-based animations using artwork supplied by teammates, and integrated all music and sound effects.
Gameplay
Technical Implementation
Crouching changes the collision capsule as well as the character pose. I interpolate the capsule height and adjust its offset by the corresponding amount, keeping its bottom edge fixed against the floor.
I built the 2D level collision shapes by hand and placed selected props and interactions in the engine. I also connected teammate-supplied frame animations and all music and sound effects to gameplay.
Mr.Inmes
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