Unsung

Personal Project

In this wordless side-scrolling adventure, a small creature named Pip inherits a single note from its caretaker. In a basin drained of colour, Pip sings paths open and helps its neighbours find their voices.

Project
Solo project with AI assistance
Engine
Unity
Focus
Game design · Gameplay programming · Music
Explore the gameplay
To be continued
Gameplay showcase video

Gameplay

Tune

Hold the sing input and slide Pip’s pitch toward a Tunebud’s note. As the notes converge, the audible beating and the bud’s shaking slow down. Hold the match for about 0.6 seconds and the bud responds by growing a bridge or steps, or lowering a wall.

To be continued
Tune input and feedback clip
Tuning a Tunebud
  1. Sing

    Hold the sing input near a Tunebud.

  2. Match

    Adjust pitch as the beating and shaking slow.

  3. Cross

    Use the path opened by the Tunebud.

Echo

An Echobud records one bar of Pip’s notes in eight half-beat slots and repeats it. Low and high notes drive different lifts. The notes snap to the beat so players can work out the sequence at their own pace.

To be continued
Echobud puzzle walkthrough

Design focus

Tuning by feel

Beating, shaking and controller vibration give players three ways to follow the same pitch difference. A gentle pull toward the target helps them settle on a match.

A lullaby in layers

Bourdon’s lullaby is the shared theme. Cupback adds a wooden rhythm, Leafwing a sustained voice, and Tidespinner a bass part. The demo is planned around the first of those encounters.

World & story

The Basin

Bourdon once kept the Basin in tune and hummed a lullaby to Pip every night. When Bourdon falls silent, the creatures drift out of tune and the Basin loses its colour. Pip begins with the one note it remembers. The demo follows that note to Cupback, a creature with a shell that catches rain.

To be continued
Pip, Bourdon and Cupback development art

Level design

Prologue · Learning the first note

The planned opening gives Pip one note and introduces Tune at a single Tunebud. The first match should be readable through sound and motion alone, so players can discover what to do as they approach.

To be continued
Prologue teaching sequence and layout

Cupback · Putting the note to work

The planned first chapter combines routes opened by Tune with one Echobud lift puzzle. Helping Cupback catch the rain earns Pip two new notes and a bounce for water drums and shells. Colour returning around the encounter marks the end of the demo’s main arc.

To be continued
Cupback chapter blockout and puzzle beats

Puzzle breakdown

Turning two notes into a route

In the whitebox puzzle, a low note lifts one platform and a high note lifts the other. Players record a pattern into an Echobud, then use the repeating sequence to cross. The first demo puzzle will teach the link between what the player sings and when each platform moves.

To be continued
Lift sequence and solution diagram

Technical implementation

Side-scrolling through a 3D set

Camera Zones set the angle, distance and field of view per stretch of the route. The camera blends between zones while movement follows a straight side-scrolling axis. Foreground and background layers add depth as the view changes.

To be continued
Camera Zone transition and depth study

Live synthesis and a shared clock

The whitebox code synthesizes notes in real time. An 80 BPM clock gives Echo eight half-beat slots in a three-second bar. The planned separate audio tracks start on the same bar line so that new parts can enter in sync.

To be continued
Pitch feedback and Echo timing diagrams

Development

Whitebox and demo scope

The Unity whitebox contains side-scrolling movement, three Tune interactions, one Echo lift puzzle, synthesized audio and Camera Zones. The first playtest will check whether players can discover how to tune, compare mouse, keyboard and stick input, understand what Echo recorded and read the depth of the scene.

The planned 10–15 minute demo covers the prologue and Cupback chapter. Colour restoration, the authored lullaby and a downloadable build are still ahead.

To be continued
Playtest findings and demo download