Chaotic Rune
A fantasy level-design study connecting floating islands, rune-gated paths, environmental puzzles and turn-based encounters.
- Project
- Academic project
- Engine
- Unreal Engine
Demo
Gameplay flow
Read the space
Follow dialogue and environmental clues.
Change the route
Swap runes and align mechanisms.
Advance
Cross the islands and reach the next encounter.
Prototype mechanics
Rune switching & door access
The player collects the blue rune, replacing the active red rune, then returns up the stairs and passes through the blue-marked door.
- Collect blue rune
- Active rune changes
- Pass matching door
Combat actions & rune combinations
Attack and defend actions build a three-rune sequence. Red + red + blue triggers Armor Crack: the combat feedback reports damage and reduced enemy defense.
- Build the sequence
- Red + red + blue
- Trigger Armor Crack
Gameplay screenshots
Brainstorm
The level combines rune puzzles, traversal and turn-based encounters. Red and blue runes open matching doors; swapping the active rune changes which route is available.
Read the brainstorm notes
The route begins at a temple, continues through a ruined church and lower chambers, then crosses floating islands toward a boss encounter. Dialogue introduces objectives before the player reaches the corresponding mechanism.
Players press E to interact with doors, runes and notes, and H or J to rotate alignment disks that disable turrets. Keys and rune doors control access to the next section.
Turn-based combat offers attack, defend and Rune Strike actions. Rune combinations can deal damage, heal, shield, lower enemy defense or skip an enemy turn.
Setting
The environment combines white stone ruins, temples and churches on floating islands. Red and blue rune symbols distinguish the matching doors and mechanisms.
Read the setting notes
Old Wei introduces the route at the temple. Later, Anya gives directions from behind a sealed barrier: find a key, disable a turret, open the gate and cross the islands.
The story attributes the collapsing world to the final boss. This gives the sequence of gates and islands a destination without requiring a separate exposition scene.
Iteration
Chaotic Rune
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