Game Development
Yihang Li
李易航
About Me
I’m Yihang Li, a game design student building toward a career in Level Design and Technical Design. I’m focused on one thing: turning design intent into playable, testable, and shippable experiences—spaces that read clearly, pace well, and hold up under constraints.
I study Game Development with a minor in Computer Science at Purdue University, and I build in Unreal Engine 5 and Unity. I’m comfortable moving from graybox to iteration: layout logic, encounter pacing, traversal, scripting hooks, and UI integration—always refining based on feedback and measurable goals like readability, pacing, and difficulty.
I study Game Development with a minor in Computer Science at Purdue University, and I build in Unreal Engine 5 and Unity. I’m comfortable moving from graybox to iteration: layout logic, encounter pacing, traversal, scripting hooks, and UI integration—always refining based on feedback and measurable goals like readability, pacing, and difficulty.
Education
Game Design & Development at Purdue University with a minor in Computer Science
Technical Skills
Proficient in gameplay programming and visual scripting, with expertise in creating robust game systems and rapid prototyping.
Student Projects
Roots of Terror
Unreal Engine 5
A first-person horror escape game set in a dark forest, where you must control noise and use the environment to outsmart a sound-hunting tree monster and survive.
In Progress
Completed
100

S.O.A.P
Unreal Engine 5
Third-person action arena stages where you clean the map while defeating enemies to rack up a higher score.
In Progress
Completed
60

Thought Trace
Unity 3D
Third-person narrative exploration where players explore in the inner world to collect and repair “Hope Fragments,” gradually healing fractured memories through mechanics-driven progression.
In Progress
Completed
70




